Home Company Products Services Training Sales Support
Visual Simulation Techniques & Technology - Course Overview
1. Visual Simulation Overview
  • Visual Simulation History and Current Trends
  • Uses in Distributed Simulation
  • Visual Simulation in the Gaming Industry
2. Examples of Visual Simulation
  • Out-the-Window and Map Display Applications
  • Virtual Reality
  • Commercial Simulation Applications (Games!)
3. Visual Simulation Architecture
  • Visual and Sensor Displays
  • Vehicle Dynamics & Physics-Based Models
  • Human Machine Interfaces
  • Instructor Operator Stations
4. Basic Visual Technology
  • 2D Graphics
    • Graphical Components & Terminology
    • Vector Graphics, Rasterization & Scaling
    • Layered Representations
  • 3D Graphics
    • Eye Points, Materials and Lighting
    • Texture Patterns and MIP Maps
    • Scene and Depth Complexity Issues
    • Multiple Levels of Detail
  • What is a Graphics Pipeline?
    • Transformation Matrices
  • Single vs. Double Buffered Graphics
  • Visual Special Effects
5. Hardware
  • Building a Basic Hardware Specification
    • Polygon & Fill Rates
    • What are Channels & Pipes?
    • Hardware & Graphics Driver Issues
  • Turnkey Solutions
    • Dedicated Image Generators
    • Unix & PC-based Solutions
    • Home Video Game Hardware
  • Display Devices
    • Flat Panel Displays & Traditional CRT's
    • Helmet Mounted & Stereoscopic Displays
    • Projection-based Solutions
  • Input/Control Devices
    • Head & Eye Trackers
    • Analog & Digital I/O Solutions
6. Databases
  • Typical Visual Data Sets
    • Terrain Databases & Visual Models
  • Establishing Data Specification
  • What Does the Gaming Industry Use?
  • The SEDRIS Program
    • Exchanging Synthetic Environment Data
    • SEDRIS Data Representation Model
    • Environmental Data Coding Specification
    • Spatial Reference Model
7. Visual Software Platforms
  • Rendering Libraries
    • OpenGL™ and Direct3D™
  • Scene Graph Api Architectures
    • Performer™ and OpenGVS™
    • Open Source Scene Graphs
8. Content Generation Tools
  • Polygon Editors
    • MultiGen™, GL Studio™
  • Image/Texture Editors
    • Photoshop™ , Paintshop™ and more
  • Terrain Database Generation
9. Simulation Development Issues
  • Connectivity with Simulation Models
    • How to Interface & Data to Share?
    • Visual System Services
  • Consistent Network Representations
    • Dead Reckoning & Coordinate Systems
    • Visual Synchronization
    • Representing the Human
  • Future Directions in Visual Technology
    • How to Reduce the Costs of Keeping Up
10. Data Sources
  • Goventment Agencies & Projects
    • MSRR, NIMA, MEL and Others
  • Commercial and Academic Data Sources