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Practical Hands-On Guide to SCORM Development - Course Overview
1. Introduction to SCORM 2004
  • Basic ADL/SCORM Concepts and Definitions
  • Overview of SCORM 2004
  • Differences and similarities between SCORM 1.2 and 2004
  • The Role of SCORM in Modern Courseware Development
2. Modern Courseware Technologies
  • Course Development Media:
    • Images, Audio, Video, Simulations, Mobile Code
  • Course Development/Instructional Design Tools:
    • How to choose the right tools?
  • Courseware Delivery Technologies:
    • Current State, Trends and Issues
3. SCORM Essentials
  • Reusable Learning Objects (RLOs): What constitutes Assets and Sharable Content Objects (SCOs)?
  • Repositories: Melting pots of reusable content
  • Learning Management Systems (LMS): How to choose one?
  • Expanding your options via a Learning Content Management System (LCMS)
  • What is Meta-data?
  • ADL Registry: Discovery of specific content resources
4. Meta-data
  • What is Meta-data?
  • How to read Meta-data files
  • How to develop Meta-data using tools and templates
  • Lab: Developing Meta-data with Metadata Generator Pro
  • Lab: Developing Meta-data with RELOAD
  • Lab: Developing Meta-data with templates
  • Content repositories definition and usage
  • What is the future vision for Meta-data use? CORDRA, IMR, Cybrarian, and N-SCORM
  • Rights Management:  Whose asset is it anyway?
5. Runtime SCORM: What makes a SCO a SCO?
  • Introduction to SCORM 2004 API and related 3rd party APIs
  • Lab: The Handshake - Connecting your SCO to the LMS
  • Bookmarking using navigation and browser events
  • Lab: Creating bookmarks and responding to bookmark events
  • Completion status and session time within a SCO
  • Lab: Create a SCO that sets completion status and session time
  • Tracking student performance and assessment scoring
  • Lab: Scoring using Score.raw and Objectives
6. Manifest and Sequencing
  • What is the course manifest?
  • Reading a 2004 manifest file
  • Simple Sequencing: Control, Rules, and Objectives
  • The Activity Tree: Activity Path, Roll-up, and Clusters
  • Lab: Create a manifest using RELOAD
  • How to influence sequencing outside of the SCO
7. Advanced Content Issues
  • Mobile code and Security issues
  • How to get content signed and by whom
  • Cross-domain scripting issues and solutions
  • FLASH™ and SCORM 2004
  • Lab: Connecting to the LMS API Adapter using FLASH
  • S1000D and SCORM
8. Simulations in SCORM
  • Building simulations in SCORM 2004
  • Defining a simulation infrastructure for distributed learning
  • Network communications with HLA/DIS simulations
  • Student-to-student and student-to-instructor communication
9. Designing for SCORM
  • Creating a SCORM-compliant course: A sample blueprint
  • Key Design Considerations: Breaking down the content without “breaking it”
  • SCORM Tools and Development Packages
  • Redesigning for SCORM: Things to consider
  • Service specific requirements for SCORM
  • SCORM Testing and Certification: Let us walk you through the process!
10. Building a Sample Course: Putting it all Together!
  • Lab: Creating a multiple SCO course
    • Directory structure and assigning Meta-data
  • Lab: Assembling and sequencing the SCOs
  • Lab: Connecting the SCOs to the LMS
  • Lab: Tracking the student’s progress and score
11. Testing your SCORM Package
  • What does the test suite test?
  • Known issues and workarounds
  • Lab: Installing and using the SCORM test suites
  • Lab: Reading the test log