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GL Studio Training - Course Outline
1. GL Studio Editor Familiarity (Lecture)
  • Development Philosophy
  • Reusable Software Objects
  • Development Cycle
  • Editor Components
2. Object Development in GL Studio (Lecture)
  • Creating new Projects
  • Tool Tray Defined
  • Plug-In Architecture
  • Object Properties
3. Build a Panel (Lab)
  • Create Basic Objects
  • Learn Object Manipulation and Texturing
  • Create interactive Knobs and Switches with no programming
4. Code Development in GL Studio (Lecture)
  • Control Window Details
  • Class Properties, Class Methods and Class Variables
  • Generation Modes
  • Controlling External Resources
  • Help System
5. Build an ADI Ball (Lab)
  • Build 3D object with Lighting and Materials
  • Create RSOs with Embedded Behavior
  • Connect Control Panel Knob & Switches to ADI Device
6. Build an Altimeter (Lab)
  • Create more complex RSO behavior
7. GlsObjects (Lecture)
  • What GlsObjects are available
8. Utilize a Live Component (Lab)
  • Use pre-created MFD as a Live Component
9. Build MFD (Lab)
  • Create Multiple Page Electronic Displays
  • Learn Dynamic Textured Text Techniques
  • Multi Level Component Architecture
  • Symbology Translation Schemes
  • Create User Defined Component Base
  • Create Clipping Regions
10. Recommended Procedures (Lecture)
  • Photography Tips
  • 3D Modeling Tips
11. Creating Custom Callbacks (Lecture)
  • Learn to Create User Defined Callbacks
12. Other GL Studio Productivity Packages (Lecture)
  • GlsPlayer
  • .NET Control
  • GlsMap
  • GlsMenu
  • Java Code Generator
  • DO-178B Level A Safety Critical and Embedded Systems Code Generator