1. GL Studio Editor Familiarity (Lecture)
- Development Philosophy
- Reusable Software Objects
- Development Cycle
- Editor Components
2. Object Development in GL Studio (Lecture)
- Creating new Projects
- Tool Tray Defined
- Plug-In Architecture
- Object Properties
3. Build a Panel (Lab)
- Create Basic Objects
- Learn Object Manipulation and Texturing
- Create interactive Knobs and Switches with no programming
4. Code Development in GL Studio (Lecture)
- Control Window Details
- Class Properties, Class Methods and Class Variables
- Generation Modes
- Controlling External Resources
- Help System
5. Build an ADI Ball (Lab)
- Build 3D object with Lighting and Materials
- Create RSOs with Embedded Behavior
- Connect Control Panel Knob & Switches to ADI Device
6. Build an Altimeter (Lab)
- Create more complex RSO behavior
7. GlsObjects (Lecture)
- What GlsObjects are available
8. Utilize a Live Component (Lab)
- Use pre-created MFD as a Live Component
9. Build MFD (Lab)
- Create Multiple Page Electronic Displays
- Learn Dynamic Textured Text Techniques
- Multi Level Component Architecture
- Symbology Translation Schemes
- Create User Defined Component Base
- Create Clipping Regions
10. Recommended Procedures (Lecture)
- Photography Tips
- 3D Modeling Tips
11. Creating Custom Callbacks (Lecture)
- Learn to Create User Defined Callbacks
12. Other GL Studio Productivity Packages (Lecture)
- GlsPlayer
- .NET Control
- GlsMap
- GlsMenu
- Java Code Generator
- DO-178B Level A Safety Critical and Embedded Systems Code Generator